WebGL Interactive Viewer

Our proof-of-concept interactive viewer has implemented only a limited set of features, but there is no technical reason why all features could not be implemented. The viewer has been tested to run in the latest version of Chrome and Firefox, but it does not work correctly on Safari.

In the top-left corner, you will see two range bars. The first range specifies the time, where the leftmost position represents the beginning of the workflow and the rightmost position is the end. The second range specifies the level of summarization, where the leftmost position indicates the lowest level of summary (original workflow) and the rightmost is the highest (most summarized). To reduce the storage, transfer, and memory requirements, only a subset of the summary levels are provided in this viewer.

The top-right corner shows a histogram of the edits in the current step. If the level of summary is not the lowest (leftmost position), there may be many edits summarized in the step.

Added or modified geometry is highlighted in green.

Note: you may notice a pause when changing the level of summary on the larger datasets. This is normal.

LMB: Rotate camera. Shift+LMB: Pans camera. Ctrl+LMB: Dolly camera in/out.

Helmet (1.6MB), low-poly modeling using instrumented software.

Hydrant (5.0MB), low-poly modeling using instrumented software.

Shark (1.7MB), low-poly modeling using instrumented software.

Monster (78.5MB), sculpted with dynamic tessellation using instrumented software.

Creature (35.0MB), created by modeling and saving periodically.

Durano (1.2MB), created by modeling and saving periodically.

All workflow data is properly cited in the supplemental document.